Ranking Every Kingdom Hearts Game Ever Made From Worst To Best

 

Kingdom Hearts, renowned for its unique blend of Disney and Final Fantasy, stands as a beloved and enduring franchise. With its enchanting storytelling, captivating characters, and immersive gameplay, it has secured a special place in the hearts of fans worldwide. As the series has evolved over the years, each game offers its own magical journey, from the iconic original to the latest installments. With anticipation building for future releases, fans eagerly await the next chapter in this legendary saga. Join us as we rank every game in the series, celebrating the wonder and nostalgia that Kingdom Hearts has brought to countless players.

Kingdom Hearts: Melody Of Memory

Kingdom Hearts: Melody Of Memory

Release on October 14, 2020, for Nintendo Switch, PS4, Xbox One, and PC, “Melody of Memory” offers a roughly 9-hour campaign. Narrated by Kairi, the game serves as a rhythmic journey through the series’ memorable moments, up to Kingdom Hearts 3. While perfect for rhythm game enthusiasts and fans of the KH soundtrack, it may lack broader appeal.

Despite its primary focus on rhythm gameplay, “Melody of Memory” contains exclusive cutscenes hinting at Sora’s fate post-KH3. In line with series tradition, vital narrative details are hidden within seemingly inconsequential releases, making it worth exploring for any Kingdom Hearts aficionado, regardless of their affinity for rhythm games.

Kingdom Hearts Union X

Kingdom Hearts Union X

Released on July 18, 2013, for Android, iOS, and Fire OS, “Kingdom Hearts Union X” offers roughly 20 hours of gameplay. However, its platform choice as a mobile game has drawn criticism from fans. While most Kingdom Hearts titles are now available on consoles, Union X remains an exception, much to the dismay of players.

Regrettably, Union X is often regarded as a cash-grab, prioritizing monetization over engaging gameplay. Its extensive quest system, numbering over 800 quests, is perceived as repetitive filler content. Essential story updates are provided sporadically, interspersed with gameplay mechanics that encourage spending to stay competitive in the shifting meta.

Despite its flaws, dedicated fans persist in hopes of uncovering the essential narrative updates, but the overall experience is marred by its mobile format and monetization strategies.

Kingdom Hearts Re:Coded

Kingdom Hearts Re:Coded

Released on October 7, 2010, exclusively for the Nintendo DS, “Kingdom Hearts Re:Coded” offers roughly 16 hours of gameplay. However, it’s often criticized for featuring one of the least compelling narratives in the series.

The game revolves around a data version of Sora, replaying events from the first game, with minimal impact on the overarching storyline. Initially limited to mobile platforms before its DS release, “Re:Coded” struggled to engage players due to its repetitive and inconsequential plot.

While the game’s cutscenes were later included in remastered collections, the lack of gameplay to complement the story left much to be desired. Despite its shortcomings, dedicated fans may find moments of enjoyment, such as the memorable line, “Mickey! It’s Riku. They put bugs in him!”, amidst an otherwise lackluster experience.

Kingdom Hearts UX Dark Road

Kingdom Hearts UX Dark Road

Released on July 18, 2013, for Android and iOS, “Kingdom Hearts Dark Road” offers a substantial campaign with 40 hours of gameplay, remarkable for a mobile title. The game provides a fresh perspective on the origin story of the series’ main antagonist, Xehanort.

Set in Scala ad Caelum, players assume the role of a young Xehanort alongside Eraqus as they embark on a quest to find the Lost Masters. As they traverse Disney worlds, Xehanort grapples with his allegiance to the light and his growing fascination with darkness.

“Dark Road” excels in storytelling, offering valuable insights into Xehanort’s character, previously shrouded in mystery. However, the game’s immersion is hindered by its mobile format and reliance on microtransactions.

Despite these limitations, “Dark Road” remains a compelling addition to the Kingdom Hearts universe, providing fans with an enriching narrative experience, albeit within the confines of a mobile game.

Kingdom Hearts 358/2 Days

Kingdom Hearts 358/2 Days

Released on May 30, 2009, exclusively for the Nintendo DS, “Kingdom Hearts 358/2 Days” offers roughly 27 hours of gameplay. Unlike “Re:Coded,” it was cinematically remade for the PS4, excluding gameplay. However, the game’s intriguing story, crucial for understanding events in Kingdom Hearts 2, sets it apart.

Players assume the role of Roxas, a member of Organization XIII, experiencing his journey alongside the other members. Despite the exciting concept of fighting alongside the organization rather than against them, the game suffers from repetitive and lengthy missions.

The handheld Nintendo DS’s limitations result in clunkier gameplay compared to previous titles, detracting from the usual fluid combat experience. However, the game’s characters and narrative shine through, making up for its gameplay shortcomings. The cutscene movie remains emotionally resonant, ensuring “358/2 Days” retains its place in the hearts of fans.

Kingdom Hearts 3D: Dream Drop Distance

Kingdom Hearts 3D: Dream Drop Distance

Released on March 29, 2012, for the Nintendo 3DS, “Kingdom Hearts Dream Drop Distance” boasts roughly 23 hours of gameplay. However, it’s often criticized for its convoluted storyline, which adds to the series’ reputation for complexity.

The game introduces new elements that contribute to the confusion, with the narrative seemingly designed to maintain the series’ enigmatic reputation. Forced interactions with Dream Eater companions disrupt pacing, exacerbating the challenge of following the storyline.

Despite its narrative flaws, “Dream Drop Distance” offers enjoyable gameplay mechanics. However, this alone isn’t sufficient to compensate for the disjointed story and pacing issues. Despite its shortcomings, the game remains a part of the Kingdom Hearts series, providing fans with another adventure to explore within its vast universe.

Kingdom Hearts: Re:Chain of Memories

Kingdom Hearts: Re:Chain of Memories

Released on March 29, 2007, for the PS2, and later available on PS3 and PS4, “Kingdom Hearts Chain of Memories” offers roughly 23 hours of gameplay. This installment in the series introduced a significant departure in gameplay mechanics, featuring a real-time, card-based battle system.

While initially challenging to grasp, the card-based combat system adds a unique layer of strategy and challenge to the game once mastered. Additionally, the storyline of “Chain of Memories” is compelling, introducing important new characters and serving as Sora’s first encounter with Organization XIII, setting the stage for Kingdom Hearts 2. Players also have the opportunity to control Riku in an entirely separate storyline.

Kingdom Hearts 0.2: Birth By Sleep – A Fragmentary Passage

Kingdom Hearts 0.2: Birth By Sleep – A Fragmentary Passage

Released on January 12, 2017, exclusively for the PS4, “Kingdom Hearts Birth by Sleep – A Fragmentary Passage” offers roughly 3 hours of gameplay. Serving as a prologue to Kingdom Hearts 3, this installment marks a return to the fluid combat system of the mainline titles.

The game impresses with its stunning graphics and visual effects, elevating the series to new heights of visual excellence. Despite its short duration, lasting only around three to four hours per playthrough, “A Fragmentary Passage” delivers a compelling narrative that holds significance for the entire series.

While it may be the shortest game in the series, “A Fragmentary Passage” manages to leave a lasting impact, offering fans an immersive experience that sets the stage for the highly anticipated Kingdom Hearts 3.

Conclusion:

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